← Galaro
+20% cargo hauling capacity

Centaurian Syndicate

Everything moves. We move it.

Passive bonus

+20% cargo hauling capacity

Signature unit

Centaurian Privateer

Homeworld

Khor-Sa, a tide-locked trade hub orbiting Alpha Centauri B

The Centaurian Syndicate began, depending on which historian you ask, as either a federation of independent shipping clans or as an organised crime family that scaled too aggressively to remain illegal. Both versions are correct. The Centaurians themselves consider the distinction uninteresting — what matters is that the cargo arrives, on time, in the correct quantities, with the manifest matching reality to within a margin both parties can accept.

Their homeworld, Khor-Sa, is a tide-locked hub the size of a small moon — one face always facing its sun, baked into glassy crust; one face always facing the deep, frozen and dark. Centaurian civilisation hugs the terminator, a single circumferential band of dock-spires and customs houses fifty kilometres deep. Nothing is grown there. Nothing is mined. Everything is moved through. Khor-Sa is a node. The galaxy comes to it because the galaxy must.

Centaurian Privateers are the doctrine's military arm: ships built first as haulers, second as warships. A Privateer's cargo bay is larger than its weapons mount. This is by design. The Syndicate does not raid for raiding's sake — it raids because the cargo, by some interpretation of contract, was always theirs. A Centaurian boarding action is, technically, a repossession.

Their relationship with the other races is transactional and notably unsentimental. The Syndicate has held both Terellian and Xandir contracts in the same fiscal quarter without either client noticing. When pressed on the ethics of this, a Centaurian Senior Factor will look genuinely puzzled, then explain — patiently — that the contracts did not exclude each other, that the parties retained their right to terminate, and that the Syndicate's reputation depends precisely on never volunteering information neither party paid for.

Centaurian fleets do not seek decisive engagements. They seek favourable terms. A Centaurian commander would rather walk away with a hold full of metal than win a battle and lose the cargo. This makes them maddening to fight against and unreliable to ally with — but no other race has ever moved more goods across more sectors in less time, and that, in the end, is what they were built for.

Notable engagements

The Khor-Sa Tariff War (Round 1, Tick 600)

When the Terellian Alliance attempted to bypass Centaurian customs by routing a metal convoy through deep space, the Syndicate quietly bought every refuelling station on the alternate route. The Terellian convoy made it halfway. The cargo, eventually, came to Khor-Sa anyway — through Centaurian holds, on Centaurian terms.

The Privateer Ledger (Round 4, Tick 502)

A Centaurian Privateer squadron repossessed 1.2 million units of eonium from a Xandir Raider wing that had — itself — repossessed it from a Terellian foundry-world six ticks earlier. The Syndicate honoured all three original delivery contracts and made profit on each.