Real-time 4X · Multi-week rounds · One shared galaxyMulti-week rounds · One galaxy
REAL-TIME
SPACE STRATEGY
Build an empire, scout your rivals, and command fleets across a living 3D galaxy — in real time, against thousands of other commanders.
Eon 3 · Tick 630 / 1,344 · 15d remaining
One galaxy. Thousands of commanders.
Distance is the only thing between you.
Every hour, the universe
advances one tick.
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Sixty seconds
See a round in one minute.
The briefing
A strategy game played in real time, not at the screen.
You don’t grind. You make decisions — build orders, raids, recon — and the galaxy plays them out, hour by hour, whether you’re watching or not. Rounds run about five weeks. Then the universe wipes and a new one is born.
- 1 tick
- one real hour
- ~5 wks
- per round, then wipe
- 1 galaxy
- everyone, shared
- server-run
- no take-backs
The loop
Build. Scout. Raid. Conquer.
Four moves, repeated for five weeks. The commanders who read the galaxy fastest end up on top of it.
How a round unfolds
Five weeks, start to wipe.
Tick 0
Colonize
Claim a homeworld, pick a race, lay your first mines.
Tick 48+
Protection ends
The beginner shield drops — it lasts longer (with bigger starting reserves) the later you join. Then you're a target like everyone else.
Mid-round
Open war
Alliances form, raids escalate, the leaderboard churns.
Round end
Wipe & crown
Score is tallied, a winner is crowned, the galaxy resets.
War, recorded
The server settles it. You watch it back.
Combat resolves on the server in rounds of attrition — no client can fake the math, and there are no knockouts: both sides bleed. Pick a matchup and watch the real engine play it out.
A balanced strike force hits a lighter garrison. The escort screen soaks the early volleys, the capitals punch through, and most of the fleet flies home with the loot.
▸ Attacker win · 3 rounds · garrison wiped · 28 hulls fly home
Dispatches